![]() |
|||||||||||
|
|
|
|||||
![]() Recently, when testing games such as Medal of Honor, Singularity and Metro 2033 for example, we have found that even with the GeForce GTX 480 a high-end processor such as the Core i7 will deliver much the same performance at 3.0GHz as it does at 4.0GHz. This is because these games are either multi-core optimized or just more dependent on the GPU. Now with Cities XL 2011 we find a very different story. Basically the faster we can make the processor the better, as this resulted in more performance. Even at 4.0GHz we saw a significant increase in performance when compared to the 3.80GHz configuration. More over, the Core i7 920 saw 45% performance increase from 2.60GHz to 4.0GHz. This suggests one of two things. Either Cities XL 2011 is incredibly CPU dependant and well optimized to use multiple threads, or it is incredibly CPU dependant but poorly optimized to use multiple threads. The first case would see the game taxing the most powerful desktop CPU to its full extent, while the second far more likely scenario is that Cities XL 2011 is only using one or two cores, which would be very disappointing. |
|||||
|
|
Shooter |
wow single core only... ultimate suckage. I have never heard of this series but since you tested it I decided to take a look. I am really only into makes where you shoot things but this does look interesting apart from the fact that is plays poorly on monster rigs. |
|
simestr |
I found this while looking through Google for Cities XL 2011 save games |
|
SimGuy |
Here's to hoping they release some sort of patch for this title, because it's fun as hell to play when its NOT stuttering. |
|
Simguy |
Everything just lags after the city is a considerable size.. and changing graphic settings didn't help at all.. Hope there's a patch that will fix this problem, because right now the lagging is unbearable.. |
|
Elliot |
Very good, and accurate article. Even with the recent patches XL 2011 lags horribly. It is very disappointing, because it is enjoyable until you reach almost 100k population. The menus lag AWFUL. So you're building a road, then you click to switch to residential... wait 3-5 seconds... lay a square. Switch to industrial... wait 3-5 seconds... switch back to roads... wait 3-5 seconds. Suddenly the game is no fun any more. Actually it's quite miserable. I hope in 2012 they have fixed these issues. Not sure I'm willing to spend the money again on it until I read the reviews. My advice.. save your money from xl 2011. It's just not playable, even on amazing gaming computers. |
|
campdude |
Just detered my purchase. Cities XL 2012 is coming soon so hopefully they find that one to be multi-core optimized. SO far in city building the alternative is still SimCity 4... which is only single threaded but 7 years old. lol |
|
Eduardo |
CXL 2012 is out! but basicaly is a DLC for the 2011 version(more buildings and maps) that means it has the SAME BUGS and is still sigle-core Focus said already that there no plan of re-write the whole game engine to make it multi-core optimized. |












