![]() |
|||||||||||
|
|
|
|||||
Lost Planet 2 was released on the PlayStation 3 and Xbox 360 a few months ago, while the PC version is yet to be released. Although initially released on console, Capcom has spent a little extra time working on the PC version, namely to include DirectX 11 effects. Being a DX11 title that makes good use of tessellation, Nvidia were very keen to get onboard and promote the game, and already there is a stand-alone benchmark available...
Although Lost Planet 2 is not a block buster title, we did look at the first installment when it was released back in 2007 and therefore thought that we would give the sequel a quick once over. Furthermore, this is a DirectX 11 title, and that in itself makes the game worth looking at. The first version, called “Lost Planet: Extreme Condition” which was released on December 21, 2006 for the Xbox 360, PlayStation 3 and PC, generated quite a bit of hype due to the fact that it was the first game released to utilize DirectX 10.
However despite this we failed to find any real difference between the DX9 and DX10 modes when playing Lost Planet: Extreme Condition, other than the fact that DX10 provided significantly lower frame rates. At the time the only DX10 graphics card from ATI that we had was the Radeon HD 2900XT, while there were plenty of GeForce 8000 series cards out and about. This time round Lost Planet 2 is not the first DirectX 11 game available and there are plenty of supporting graphics cards available from both ATI and Nvidia. Furthermore, Lost Planet 2 actually makes good use of DX11 features by including tessellation along with displacement mapping on water, bosses, and player characters. Additionally soft body compute shaders are also used on “Boss” characters and wave simulation using DirectCompute. |
|||||
|
|
corky |
Interesting looking game. Thanks for testing so many cards. |
|
tiger |
Thank for the great review. I'm somewhat shocked to see such a performance loss going from dx9 to dx11. Personally I'm still using an dx9 XP pro system and with this results I'm seriously disencouraged to change soon to win7 and dx11. Personally I don't see that much difference in the dx11 pics. I feel somewhat like dx11 and win7 are still a big rip off to invest heavy in pricy hardware. |
|
Robbo |
I downloaded the benchmark from GamersHell and you are right DX11 does very little to the image quality in the first test. Which is strange because the performance hit on my GeForce GTX 470 is massive |
|
Josh |
I ran this same benchmark on my setup: CPU Intel Core i7 930 @ Stock Speed Motherboard: EVGA X58 SLI LE RAM 6Gb Geil Black Dragon DDR3 1600MHz (@1600MHz) Windows 7 64 Bit Ultimate VideoCards: EVGA Geforce GTX 470 SC & Geforce GT240 SC (For CUDA & PhysX) When I set the GT240 as the only card for CUDA Processing in the NVIDIA Control Panel I wound up with higher FPS in DirectX 11 then you did at 1920x1200 (Was getting 58.6) It might be worth adding in a dedicated card for CUDA processing and testing. Since this title does use Direct Compute. |
|
Initial D |
The first version was a bit of fun so I might give this a try as well when it comes out in October. Thanks for the results. |
|
Offordef |
Hi Steve, Wondering how this scales on Multi Cores. The original Lost planet was one of the first games that scaled well with more cores. Maybe you could check this? And thanks for the test, always worth checking your results. |
|
Steve Posts: 80 Joined: 2010-02-08 |
Thanks for the feedback guys. @ Offordef - This is something I do want to test but I will wait till the game is released before I do it. Since this benchmark is designed to just test the GPU we are not sure how well it will test the games multi-core performance. |
|
stevephillips79 Posts: 2 Joined: 2010-08-27 |
Posted on: 08/27/2010 06:02 AM
hi, it's interesting game i'm still using an XP pro system and with results and lost planet was one of the first games that scaled well with more cores.thanks for sharing. |
|
Hellx |
Btw the game dnot support SLI ring its like dnot have 2nd card |
|
ProX |
@ Hellx - yes the article said SLI is not working yet which is not at all surprising. I am sure next month when it is released SLI will be working then or soon after. |











