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Manufacturer: N/A
Price: $ N/A US
Author: Steve
Date: 08/17/2010

[ Benchmarks: DirectX 11 Performance ]

Now when running Lost Planet 2 in the DX11 mode we see a massive reduction in performance, even with anti-aliasing disabled. The Radeon HD 5770 managed just 24fps at 1680x1050, then 21fps at 1920x1200 and finally just 16fps at 2560x1600. However the ATI flagship single GPU card, the Radeon HD 5870, also struggled and with just 34fps at 1920x1200 it was slower than even the GeForce GTX 460 768MB.

Interestingly, while we saw a huge gap separating the 1GB and 768MB versions of the GeForce GTX 460 when testing with DX9, there is almost nothing separating them when benchmarking in the DX11 mode. The GeForce GTX 480 and GTX 470 cards were the most dominant in this test, and they were the only cards that were able to deliver perfectly playable performance in our opinion.

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corky



Posted on: 08/18/2010 11:28 PM
Interesting looking game. Thanks for testing so many cards.

tiger



Posted on: 08/19/2010 03:04 PM
Thank for the great review. I'm somewhat shocked to see such a performance loss going from dx9 to dx11. Personally I'm still using an dx9 XP pro system and with this results I'm seriously disencouraged to change soon to win7 and dx11. Personally I don't see that much difference in the dx11 pics.

I feel somewhat like dx11 and win7 are still a big rip off to invest heavy in pricy hardware.

Robbo



Posted on: 08/19/2010 09:42 PM
I downloaded the benchmark from GamersHell and you are right DX11 does very little to the image quality in the first test. Which is strange because the performance hit on my GeForce GTX 470 is massive :(

Josh



Posted on: 08/21/2010 07:59 AM
I ran this same benchmark on my setup:
CPU Intel Core i7 930 @ Stock Speed
Motherboard: EVGA X58 SLI LE
RAM 6Gb Geil Black Dragon DDR3 1600MHz (@1600MHz)
Windows 7 64 Bit Ultimate
VideoCards: EVGA Geforce GTX 470 SC & Geforce GT240 SC (For CUDA & PhysX)

When I set the GT240 as the only card for CUDA Processing in the NVIDIA Control Panel I wound up with higher FPS in DirectX 11 then you did at 1920x1200 (Was getting 58.6)

It might be worth adding in a dedicated card for CUDA processing and testing. Since this title does use Direct Compute.


Initial D



Posted on: 08/24/2010 02:29 AM
The first version was a bit of fun so I might give this a try as well when it comes out in October. Thanks for the results.

Offordef



Posted on: 08/25/2010 11:22 AM
Hi Steve,

Wondering how this scales on Multi Cores.
The original Lost planet was one of the first games that scaled well with more cores.
Maybe you could check this?
And thanks for the test, always worth checking your results.

Steve



Posts: 80
Joined: 2010-02-08

Posted on: 08/25/2010 01:43 PM
Thanks for the feedback guys.

@ Offordef - This is something I do want to test but I will wait till the game is released before I do it. Since this benchmark is designed to just test the GPU we are not sure how well it will test the games multi-core performance.

stevephillips79


Posts: 2
Joined: 2010-08-27

Posted on: 08/27/2010 06:02 AM
hi,
it's interesting game i'm still using an XP pro system and with results and lost planet was one of the first games that scaled well with more cores.thanks for sharing.

Hellx



Posted on: 09/04/2010 02:46 PM
Btw the game dnot support SLI ring its like dnot have 2nd card

ProX



Posted on: 09/04/2010 11:14 PM
@ Hellx - yes the article said SLI is not working yet which is not at all surprising. I am sure next month when it is released SLI will be working then or soon after.