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Lost Planet 2 GPU Performance Preview Posted on: 08/17/2010 10:47 PM Lost Planet 2 was released on the PlayStation 3 and Xbox 360 a few months ago, while the PC version is yet to be released. Although initially released on console, Capcom has spent a little extra time working on the PC version, namely to include DirectX 11 effects. Being a DX11 title that makes good use of tessellation, Nvidia were very keen to get onboard and promote the game, and already there is a stand-alone benchmark available... Although Lost Planet 2 is not a block buster title, we did look at the first installment when it was released back in 2007 and therefore thought that we would give the sequel a quick once over. Furthermore, this is a DirectX 11 title, and that in itself makes the game worth looking at. The first version, called “Lost Planet: Extreme Condition” which was released on December 21, 2006 for the Xbox 360, PlayStation 3 and PC, generated quite a bit of hype due to the fact that it was the first game released to utilize DirectX 10.
However despite this we failed to find any real difference between the DX9 and DX10 modes when playing Lost Planet: Extreme Condition, other than the fact that DX10 provided significantly lower frame rates. At the time the only DX10 graphics card from ATI that we had was the Radeon HD 2900XT, while there were plenty of GeForce 8000 series cards out and about.
This time round Lost Planet 2 is not the first DirectX 11 game available and there are plenty of supporting graphics cards available from both ATI and Nvidia. Furthermore, Lost Planet 2 actually makes good use of DX11 features by including tessellation along with displacement mapping on water, bosses, and player characters. Additionally soft body compute shaders are also used on “Boss” characters and wave simulation using DirectCompute.
Printed from Legion Hardware (http://www.legionhardware.com/articles_pages/lost_planet_2_gpu_performance_preview,1.html)
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