heading
Welcome
. . ......
Latest Content
HIS Radeon HD 7950 IceQ Turbo...
Gainward GeForce GTX 670 Phantom...
QNAP TS-879 Pro (10GbE Performance...
Intel Core i7-3770K (Ivy Bridge)...
Kingston DataTraveler HyperX 3.0 6...
HIS Radeon HD 7870 IceQ Turbo...
Asrock X79 Extreme4 & X79 Extreme4...
Gigabyte Radeon HD 7870 OC...
OCZ Octane 512GB
AMD Radeon HD 7870 and Radeon HD 7...
TechSpot Reviews
Diablo III Performance Test: Grap...
Testing 10 Gigabit Ethernet Perfo...
Gainward GeForce GTX 670 Phantom ...
Cubitek HPTX-ICE Case Review...
Raspberry Pi Review & Initial How...
Biggest Tech Failures of The Last...
Gainward GeForce GTX 680 Phantom ...
Cloud Storage: 5 Alternatives, Wh...
Tribes: Ascend GPU & CPU Performa...
Ivy Bridge Debuts: Intel Core i7-...
Latest News
Weekend tech reading: Facebook fr...
WOF: Windows 8 ditches Aero Glass...
Weekend Open Forum: Windows 8 dit...
Windows Phone claims 7% market sh...
Apple responds to 'deceptive ads'...
VIA unveils ultra-compact, fanles...
Weekend game deals: Deus Ex: HR $...
RIM, Motorola aim to meet Apple h...
Intel sets timeline to develop wo...
Apple fires back at Greenpeace: W...
Legion Hardware » Articles » Cities XL 2011 GPU & CPU Performance In-depth

Cities XL 2011 GPU & CPU Performance In-depth
[Posted by: Steve]
Read More
Comment
Today we are comparing various quality settings and hardware configurations using Cities XL 2011. In doing so we hope to try and help gamers determine what kind of settings they can adjust to maximize their performance and what possible hardware upgrades they could make if necessary to improve performance...

While I am yet to spend much time playing Cities XL 2011, it certainly looks like a fun city building game that players can pour countless hours into. For the most part the game plays pretty well, but honestly it would play so much better if it were better designed to utilize today’s hardware. It has been quite some time since we have tested a game that is not even properly dual-core optimized.

10/18/2010
« Kingston SSDNow V Series SNV425-S2 128GB · Cities XL 2011 GPU & CPU Performance In-depth · AMD Radeon HD 6870 »

Shooter



Posted on: 10/19/2010 12:02 PM
wow single core only... ultimate suckage. I have never heard of this series but since you tested it I decided to take a look. I am really only into makes where you shoot things but this does look interesting apart from the fact that is plays poorly on monster rigs.

simestr



Posted on: 10/20/2010 01:00 PM
I found this while looking through Google for Cities XL 2011 save games :) Cool article thanks, looks like my puter should run it well.

SimGuy



Posted on: 10/22/2010 01:52 AM
Here's to hoping they release some sort of patch for this title, because it's fun as hell to play when its NOT stuttering. :)

Simguy



Posted on: 11/10/2010 11:00 AM
Everything just lags after the city is a considerable size.. and changing graphic settings didn't help at all..
Hope there's a patch that will fix this problem, because right now the lagging is unbearable..

Elliot



Posted on: 08/17/2011 10:30 PM
Very good, and accurate article. Even with the recent patches XL 2011 lags horribly.

It is very disappointing, because it is enjoyable until you reach almost 100k population. The menus lag AWFUL. So you're building a road, then you click to switch to residential... wait 3-5 seconds... lay a square. Switch to industrial... wait 3-5 seconds... switch back to roads... wait 3-5 seconds.

Suddenly the game is no fun any more. Actually it's quite miserable. I hope in 2012 they have fixed these issues. Not sure I'm willing to spend the money again on it until I read the reviews.

My advice.. save your money from xl 2011. It's just not playable, even on amazing gaming computers.

campdude



Posted on: 09/10/2011 11:24 PM
Just detered my purchase.

Cities XL 2012 is coming soon so hopefully they find that one to be multi-core optimized.

SO far in city building the alternative is still SimCity 4... which is only single threaded but 7 years old. lol

Eduardo



Posted on: 12/03/2011 10:19 PM
CXL 2012 is out!
but basicaly is a DLC for the 2011 version(more buildings and maps)
that means it has the SAME BUGS and is still sigle-core
Focus said already that there no plan of re-write the whole game engine to make it multi-core optimized.

Post New Comment

Your Name:


Icon:
Note  Alert  Question  Star  Idea  Disk  Smile  Wink  Sad  Mad  Happy 
Tongue  Sleep  Cool  Very Sad  Frown  Up  Down 

Message:

Enter here:
Disable smilies in this post.
Disable block tag code.
Add [url] tag at URLs.