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Legion Hardware » Articles » Metro 2033 - Performance Guide

Metro 2033 - Performance Guide
[Posted by: Steve]
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Metro 2033 has just been released and today we are comparing the performance and visual quality of various settings and hardware configurations. In doing so we hope to try and help gamers determine what kind of settings they can adjust to maximize their performance and what possible hardware upgrades they could make if necessary to improve performance...

Metro 2033 is a tall order for any system and we see no easy way to optimize your computer for this title. Those with mid-range graphics cards will find that DirectX 9 is not going to help improve performance and therefore might as well stick with DX10. Overclocking your processor is not likely to improve performance either, as we found when testing at frequencies from 2.0GHz through to 3.60GHz.

03/22/2010
« Battlefield Bad Company 2 Tuning Guide · Metro 2033 - Performance Guide · Nvidia GeForce GTX 480 »

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GamerRO25



Posted on: 03/23/2010 05:40 AM
I really like this game and also i like is because it is the only game after Crysis from 2007 really uses latest hardware !! I play the game at 1920x1200 DX11 default AAA in game and i get a avg of 45fps ( in some cases get down to 20fps ) with 2 x 5870 Core i7 4ghz 6gb ram ddr3 Win7 64bit ATI 10.3 drivers. The game looks really good and like i said it needs a lot of gpu power witch is very good because it is the only game after Crysis that nees a powerfull setup. Nice review.

Artem



Posted on: 03/23/2010 05:55 AM
i'd said its not "Artyom" but "Artem" and google translator knows im right, not that it matters but it really pises me off when people start adding unneeded letters and mess up my name, curse that bitch that "i" to my family name in my foreign passport

FULMTL



Posted on: 03/23/2010 06:02 AM
Does turning off shadows (or lowering shadow filtering quality) while having the other settings on high help the FPS any?

Does ambient occlusion work without shadows?

Chris



Posted on: 03/23/2010 07:54 AM
I love Artems post. After all that work that is what he comes back with LOL anyway really nice work with that article.

Steve



Posts: 76
Joined: 2010-02-08

Posted on: 03/23/2010 08:00 AM
Posted by Artem on 03/23/2010 06:55 AM
i'd said its not "Artyom" but "Artem" and google translator knows im right, not that it matters but it really pises me off when people start adding unneeded letters and mess up my name, curse that bitch that "i" to my family name in my foreign passport
Well then mate you had better e-mail the developer then... http://www.metro2033game.com/au/game_details 4th paragraph down "You are Artyom, born in"...

Reisada



Posted on: 03/23/2010 10:35 PM
I just won a lot of respect for this website and for you Steve. In the Bad Company 2 i said if you would do the Metro 2033 guide too, and now here it is :D amazing website, at my favorites now, really good review.
Have you already worked on user.cfg to see if it changes anithing on performance?

Thanks again

Dave



Posted on: 03/23/2010 10:13 AM
Nice work as always. I have been trying to get more performance out of my system for play this game. I thought it was strange that I saw no improvement when overclocking to 4GHz and beyond :( Guess I am going to have to pull the trigger on a second Radeon HD 5770 now :D

offordef



Posted on: 03/23/2010 10:19 AM
Thanks Steve, another nice job.

According to the developer (who was at the base of S.T.A.L.K.E.R.S X-Ray engine which was single threaded) this engine is highly optimised for multithreading.

You proved that Metro is highly limited by the GPU('s) however it would be nice to check it lowres and with some serious crossfire and Fermi power.

Think you should consider to update this test once Fermi arrived. These guys had strong support from nVidia and this might be nV's showcase to show Fermi's real power.
just my two cents.

Anyway, keep up the good work :-)

Steve



Posts: 76
Joined: 2010-02-08

Posted on: 03/23/2010 10:40 AM
Thanks for the feedback guys. offordef I did test CPU performance with a pair of Radeon HD 5870 graphics cards in Crossfire.

Believe me based on what I have seen with this setup there is no way this game requires any serious kind of CPU power. Unless for some reason the section of Metro 2033 that we tested simply does not use the CPU as heavily as other parts, but that seems very unlikely to me.

As for your Fermi comments are you trying to extract info from me  ;) Just so you know we have run the same benchmark on the Fermi cards and once the NDA is lifted you will be able to check them out.

offordef



Posted on: 03/23/2010 10:52 AM
You are right!
Too early here in Europe, need more coffee before while reading and only then post comments.



QmA



Posted on: 03/25/2010 12:22 PM
Really loving this new pattern of benching individual games. Excellent review!

My only disappointment would be that the 4850 in single and CF config is not included in your review. In my opinion it is the still the price/performance king so it should be still be in reviews.

Thanks for the effort though..

Donib



Posted on: 03/25/2010 06:40 PM
Things i did and it runs great!
I lowered the resolution to 1280x1024 with DX 10 and everything very high. I used nhancer and tweakes some stuff. Power to max perfomance, enable dual core support and texture filtering is on high perf. I got E8500 @3,5ghz with 4gb ddr2 and a GTX285. Gonna experiment right now with the options.

Busta



Posted on: 03/26/2010 12:22 AM
Very nice article thanks. It is a real shame this game is not more customizable though :(

DoctorJellybean



Posted on: 03/26/2010 03:21 PM
I guess it'll be awhile before I can find the ideal settings for my GeForce 8800GT SLi and Quad Core setup. Game l0oks great!

illpalazzo



Posted on: 03/29/2010 07:53 PM
@Steve: did you look at cpu graphs when playing metro?

my quad cpu use is 60-65% when nothing happens (just standing in corridor), and 70-75% when fighting (first big fight at the beggining of game, outside area), maybe the problem in your benchmark is ATI gpu, i have q6600@2.4ghz with gtx260, checked disabling cores in corridor arrea (when you wake up in beginning sections), cpu use 60-65%:

4cores: 61fps
3cores: 61fps
2cores: 40-45fps (jumps, not constant)
1core : 30-35fps

to give you more data i was playing on: winxp 32bit, drivers 197.13, metro settings: high, 1440x900

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